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Showing posts from February, 2009

Tangible interaction -- Siftables

Well, if you have not seen this yet, take a look at the Siftables. I am always skeptical to presentations like this, but despite the worth of this particular solution and technology, I think this proves that, with some good design, it will be possible to find infinite applications where tangible interactions are suitable and superior.

I am looking forward to what good designers can do with this and similar technologies in the years to come. Advanced technology does not always lead to complex interaction!

iPhone again...and how to understand it...

I read today an interesting post on a blog that discussed the design of the iPhone in relation to other phones and especially the relation or difference between seeing a cell phone as a device or as a platform. I think this discussion is of interest to anyone designing interaction and digital artifacts.

Buxton and basic research

Bill Buxton writes in a recent issue of BusinessWeek about "The Price of Forgoing Basic Research". His major argument is that return on investment is actually higher on basic research than on applied research, "the return on investment goes down as the R&D budget shifts from basic to applied research". He finishes with writing "..academics should get back to long-term work". Interesting ideas.....I agree..