Recently we have seen some amazing new technologies entering the scene of interaction design and HCI. First came the Wii, then the iPhone and apps, and now the Kinect. Just in a few years the technology that can make up the interface of artifacts and systems have radically changed. We are moving into an era of highly physical, tangible, and haptic interfaces while at the same time seeing technology that makes the physical and tangible interfaces disappear. All these new technologies are radically expanding the design space for interaction design. In the "old" days (just a few years back) almost any kind of interaction was all about the screen, keyboard, and mouse interface on a computer and more than often in relation to the web. Now, the same design includes questions about what device to use (desktops, laptops, iPads, iPhones, cell phones, cars, buildings, environments, appliances) or maybe develop a new special device manifested in any material, shape, and form, and also...
Interaction Design, HCI, Philosophy of Design, Technology and Society