Showing posts with label book review. Show all posts
Showing posts with label book review. Show all posts

Book Note: John Ziman "Real Science--What it is and what it means"

Almost anyone who is involved in some kind of research activities with the purpose of producing knowledge is also reflecting on what science really is and what it means. I have had these questions almost as a hobby since I was a student and am still curious. A few years ago, my colleague Harold Nelson told me about a book about this topic. It is John Ziman's "Real Science -- What it is, and what it means".

After having read a lot of general philosophy and philosophy of science over the years, to read
Ziman's book is refreshing. Ziman was a physicist (1925-2005). His primary area was theoretical physics and quantum theory, but he also became quite active in the philosophy of science.

To be honest I have to confess that I have had this book for some year but not yet read the whole book, but some chapters I have read more than once. Ziman takes a very concrete view on science. He describes research as a practice where people engage in activities that are quite practical and pragmatic. But what I find most valuable in the book is the way Ziman defines concepts such as universalism, unification, objectivity, originality, etc. And particularly how he defines the notion of theory. The definition of theory is in my mind the best and most useful definition that I have encountered. The chapter called "Universalism and unification" is wonderful! I think this chapter should be read by every PhD student and active researcher.

Well, I will continue to read the book. I have several  chapters I have not carefully read yet.

Book note: "Stuff Matters -- exploring the marvelous materials that shape our man-made world" by Mark Miodownik

I found a really interesting book today at the book store. It is called "Stuff Matters -- exploring the marvelous materials that shape our man-made world" and it is written by Mark Miodownik. Miodownik is a professor of materials and society.

Materials make up our designed world. Most everything that humans have designed are manifested through the shaping of materials. This is true even when we talk about service design or other forms of process designs. In order to make services  or processes possible there is usually some materials involved (sometimes simple materials as texts on paper).

Miodownik has a fascination and passion about materials. In the book he discusses ten different
materials that have been crucial in the forming of our society, such as steel, paper, glass, etc.

It is exciting to see how most of the materials we are surrounded by has been part of our history and been useful for a long time while we only recently have started to understand why different materials have their unique qualities.

Since design and materials go together in an intimate way, I think this book would be of interest to most designers. The book does not necessarily make design easier or better, but it resonates with the sense of wonder that a lot of designers feel when it comes to materials. The book explain in a simple and sometimes deeper way why certain qualities of materials are extremely complex and has consequences on so many levels (for instance, why stainless steel does not taste and therefore is excellent as silverware).  It becomes evident that any choice of materials is a core activity in design that influences everything else.

Miodownik has written a book that is very easy to read, no technical knowledge is needed. He tells stories about materials that are fascinating and informative, and not to forget, it is a fun book to read.

Book note: "The Circle" by Dave Eggers

There are many of us who daily reflect on what it means that we are using Google, Facebook and other internet based companies with so many aspects of our daily lives. Some refuse to "sell their soul" to Google while others take the position that it does not matter or that it is too late anyway. The issue that is at the core of these positions is the relationship or balance between usefulness (as in functionality) and privacy. It is obvious that many useful functions have consequences when it comes to privacy, for instance, to accept and use apps that know my location can be useful but it also means I share that information with others.

Dave Eggers' book "The Circle" is a novel that takes on this question in an intriguing and entertaining way. The book is about the company "The Circle" that has swallowed Google and Facebook and many others to become the biggest internet company in history. The story follows a young new employee, Mae, through her introduction to the company and how she becomes one of the core people in it.

I found the book exciting to read and also unusually well developed when it comes to the ideas. Eggers describes "The Circle" as a company where principles such as "privacy is theft", "caring is sharing", has grown to such an extreme level that people have to share everything in their lives. Activities and information is shared and measured and made public. Eggers makes this extreme reality both believable and terrifying.

I will not write a full review here since there are many good reviews of this book, see for instance Margaret Atwood's excellent review. Atwood's review addresses both the literary aspects of the book and the ideas that Eggers develop.

I must say that the book forced me to think more in detail about what kind of future present technology can lead to. The fact that it is a novel makes it possible for Eggers to take some freedom with what technology can do, but it also makes it possible for him to push some aspects of privacy and big data to the extreme in a way that makes the story technologically believable. At the same time Eggers use this format to reveal many of the underlying assumptions and ideals that govern the development.

I am strongly recommending this book to anyone who is in any way interested in the growth and development of information technology, Big Data, interaction, and the internet and what it means to our future society.

Book note: "Onto-cartography -- an ontology of machines and media" by Levi R. Bryant

I just read the introduction chapter of Levi R. Bryant's new book "Onto-cartography -- an ontology of machines and media". Very exciting ideas. Now I am really interested in reading more. 

Bryant is a proponent for materialism and develops a strong argument against what he calls "discursivist orientations" in contemporary scholarly work, primarily in the humanities and social sciences. Instead he proposes an ontology that takes "things" and "stuff" seriously as part of our reality that shapes, like gravity, what is possible and not possible. He calls these entities (things and stuff) machines to "emphasize the manner in which entities dynamically operate on inputs producing outputs" (p6).

Ok, I have only read the introduction but so far it has left me intrigued and quite fascinated. Part of my fascination comes from the realization that the way Bryant defines his concepts resonate in many ways with my own thinking. For instance, he writes about machines and proposes an ecological view in which "a medium is understood as any entity that contributes to the becoming of another entity affording and constraining possibilities of movement and interaction with other entities in the world" (p7). Since when I wrote my PhD dissertation, I have always used the idea that any design creates a "possible space of actions" for any human or other design. Bryant states that "worlds are ecologies of machines" which I find extremely useful. 

Anyway, no more comments only based on the introduction (and an interview of Bryant by Graham Harman). More reading is needed. Maybe this is something that can be related to the ideas of artifact analysis that I have been working with (struggling with) these last few years.

Vitruvius was right about design knowledge (2000 years ago)

Many who have studied design theory know that Vitruvius was one of the first practicing designers (architect) and design thinkers who formulated thoughts and theory about design. At the same time I believe that there are not as many today who actually have read Vitruvius' writings. He is most famous for his "Ten Books on Architecture" written sometime in the first century B.C. Most of this book consists of specific directions and guidelines for detailed architectural work.

[The whole book is available online at http://www.gutenberg.org/files/20239/20239-h/29239-h.htm]


I will here only focus on the first chapter of the first book "The Education of the Architect". It is a fascinating text that I find extraordinary full of wisdom in a straightforward and simple way.

I would like to copy the whole chapter, but I have instead chosen to copy a few excerpts from the chapter, just to give a sense of what it contains, and maybe it will lead you to read more. The whole chapter is only a few pages long.

Vitruvius has a clear idea of what knowledge an architect should be equipped with. In Vitruvius text it  is possible to exchange "architect" with "designer".

The first paragraph in the chapter is this wonderful statement:

"1. The architect should be equipped with knowledge of many branches of study and varied kinds of learning, for it is by his judgement that all work done by the other arts is put to test. This knowledge is the child of practice and theory. Practice is the continuous and regular exercise of employment where manual work is done with any necessary material according to the design of a drawing. Theory, on the other hand, is the ability to demonstrate and explain the productions of dexterity on the principles of proportion."

It is clear that to Vitruvius the notion of "judgment" takes the position as the most important form of knowledge. It is through a designer's judgment that "all work done by the other arts is put to test". Judgment brings everything together. Judgment is the "child" of both practice and theory, both which Vitruvius eloquently explains. He presents the role of both practice and theory even more clear in the second paragraph where he states:

"2. It follows, therefore, that architects who have aimed at acquiring manual skill without scholarship have never been able to reach a position of authority to correspond to their pains, while those who relied only upon theories and scholarship were obviously hunting the shadow, not the substance. But those who have a thorough knowledge of both, like men armed at all points, have the sooner attained their object and carried authority with them."

Vitruvius also mentioned more detailed knowledge needed but he returns to the larger areas, such as history, philosophy and medicine:

"5. A wide knowledge of history is requisite because, among the ornamental parts of an architect's design for a work, there are many the underlying idea of whose employment he should be able to explain to inquirers."

"7. As for philosophy, it makes an architect high-minded and not self-assuming, but rather renders him courteous, just, and honest without avariciousness. This is very important, for no work can be rightly done without honesty and incorruptibility. Let him not be grasping nor have his mind preoccupied with the idea of receiving perquisites, but let him with dignity keep up his position by cherishing a good reputation. These are among the precepts of philosophy."

"10. The architect should also have a knowledge of the study of medicine on account of the questions of climates (in Greek κλἱματα), air, the healthiness and unhealthiness of sites, and the use of different waters. For without these considerations, the healthiness of a dwelling cannot be assured."

Vitruvius is aware that his list of needed knowledge is long and ambitious, so he adds:

"11. Consequently, since this study is so vast in extent, embellished and enriched as it is with many different kinds of learning, I think that men have no right to profess themselves architects hastily, without having climbed from boyhood the steps of these studies and thus, nursed by the knowledge of many arts and sciences, having reached the heights of the holy ground of architecture."

and he adds later:

"For, in the midst of all this great variety of subjects, an individual cannot attain to perfection in each, because it is scarcely in his power to take in and comprehend the general theories of them."

Of course, for Vitruvius, this type of knowledge is only for men and only for a certain class of men. This is a consequence of his place in history and place. However, this chapter touches on so many issues that today are discussed when it comes to the education of designers, such as, breadth versus depth and practice versus theory. I find this text exciting and a good read for anyone who wants to engage in the question of what a designer should know!

Book note: "Ways of Knowing in HCI" by Judith S. Olson and Wendy A. Kellogg

A new book just arrived in my mailbox. It is "Ways of Knowing in HCI" by Judith S. Olson and Wendy A. Kellogg. I have spent some time today going through the different chapters. I read some and browsed others. Overall I find this to an excellent contribution to the field of HCI research. The edited book contains 18 chapters, each describing a particular research approach, method or technique commonly used in HCI research.

Of course, most of these methods have been described elsewhere and in most cases also in more detail and depth, but the unique aspect of this book is that all chapters are written by HCI researchers who can relate each method to HCI research and also give examples of where it has been used, what it mean to use it in HCI research, what constitute a good job when using a particular method.

I fully agree with the Editors in their Epilogue when they state that we should read all chapters and not just the ones about methods we already are familiar with. I followed their advice and I found right away wonderful argumentations, explanations and critiques of methods that I am less used to. This reading influenced me right away and made me more favorable of them. I am impressed by the quality of the chapters, even though I find some chapters not reaching the level of what could be accepted in a collection like this.

To me this book is already a required reading for all PhD students in the field. I can not see any reason why any graduating PhD student would not be familiar with all these methods, at least at the level of knowing about them as presented here.

I am looking forward to see some reviews of this book (more in-depth analysis than my note here :-) to learn more about what is not covered in the book, what is not done well enough, etc. In the name of developing a discipline we need all members of the HCI research community to engage in a book like this. We need a discussion and debate about "ways of knowing in HCI" and this book creates a great platform for such a discourse.

I really want to thank the Editors and the authors of this book for taking the time to develop and write these chapters. This is not the kind of work that most scholars see as being the most important and rewarding, but it is necessary work. So, thanks for all the great work!

List of all book notes and reviews

A while back I started to collect links to all the book notes and book reviews on my blog on a separate page. You can find it here or in the navigation bar above. It has been interesting to see what kind of books I have written about and of course it leads to all kinds of speculations about why I read these particular books. Anyone who wants to analyze that is welcome to comment :-)

Anyway, for those who are interested in reading I hope that the notes and reviews can be of some help.

Book note: Jonas Löwgren and Bo Reimer "Collaborative Media"

A couple of days ago I got the new book by Jonas Löwgren and Bo Reimer "Collaborative Media--production, consumption and design interventions". (Jonas and I have worked together and we published the book "Thoughtful Interaction Design" some years ago.)

I am very excited by this new book from Jonas and Bo. I have yet only read bits and pieces of it, but I can already see the value of their work. The authors make a great argument for the concept of collaborative media that they introduce as more appropriate than the existing concepts used for similar purposes, such as, digital media, social media or new media.

The book consists of three parts. The first is about the phenomena that they study, about definitions, and about how to research such a phenomena. The second part consists of some case studies from their own research practice. The third part contains insights and conclusions about the use and  research of collaborative media. As I would expect from these authors, the writing is clear, nicely structured and with a convincing voice and argumentation. The carefulness with definitions and in the reasoning makes the text enjoyable and exciting to read.

One of the main points and contributions in the book is proposition that to do research about collaborative media requires an interventionist approach. They argue for an integration of "intervention, analysis and criticism". The reasoning is that since researchers are part of an ongoing evolution of this new form of media and whatever they do they will influence and make a difference. This means that researchers have to take a stand, figure out their position and what it is that they are trying to achieve or strive towards with their research.

The authors offers a list of imperatives that define their stance as researchers and their interventionistic and transdisciplinary approach. These five imperatives that are further explained in the book are:
- Be collaborative
- Be interventionist
- Be public
- Be agonistic
- Be accountable

This is an interesting list and it is inspiring to imagine what this means in practice and also what it would mean in other research disciplines. The book is rich when it comes to insights about collaborative media in our contemporary society, but maybe even more interesting is the overall research stance and approach that the authors outline and subscribe to. The way they do this is unusually detailed and on a level that raises it to become a research "program" or paradigm. I expect and hope that this aspect of the book will receive the substantial interest it deserves and also will lead to engaging critique. This field is in real need of larger ideas when it comes to what the purpose of research is all about and how it is possible for researchers to "keep up" with and participate in the evolution of media.

Book review: Harmut Esslinger "A fine line: how design strategies are shaping the future of business"

I have known about the design firm frog for many years, but I have not really known much about their founder, Hartmut Esslinger. Esslinger published a book in 2009 called "A fine line: how design strategies are shaping the future of business"where he tells the story about his own life as a designer and about frog. Esslinger has an impressive list of achievements and can probably be seen as one of the most influential designers in the world when it comes to high-tech.

It is always fascinating to meet the thoughts of someone who has been so successful and also has
intentionally tried to formulate his design approach in an overall 'philosophical' way. Esslinger shows clearly that it is possible to be both personal and unique while also formulating general principles and ways of thinking. The book balances on the line between design thinking and strategic business thinking. Esslinger makes a strong and convincing case that design is not only about making good products and services but that each and every designed object has a direct and and serious impact on the overall company, its image, and at the end--survival. Design is not for the faint hearted--it takes courage. Essslinger emphasizes that design is serious business and to be engaged in such processes requires that you know what you are doing, why you do it, and how to do it.

The book contains many stories that provides "evidence" that design is a question of business thinking and strategy. Esslinger formulates some approaches, frameworks, and methods on how to achieve this and how to actually do it. Most of them are fairly simple in form while not in content and are mostly presented as principles.

I find this book stimulating and I think it is a great reading for any young designer who is still trying to understand what design is, what design's purpose and goal is, and how to approach it. It is easy to agree with Esslinger and his overarching philosophy when it comes to design. He writes for instance at the end of the book that he wants to make "design the vanguard of humanistic progress and to encourage everyone, no matter what professional and personal paths he or she travels, to share my passion for improving the world." (p 159). He continues on the next page "..design is the living link between our human goals and needs and the material culture that helps to fulfill them". Esslinger definitely sees design as one of the most powerful forces shaping our reality.

Of course, a book like this can inspire designers but also be somewhat overwhelming and maybe scary to read. The life of Esslinger and his success has made it possible for him to work on projects that few ever get close to. The grand ideas and ideals that he expresses and lives by may feel unattainable and maybe even offensive to a young design who is involved in fairly plain and everyday design tasks. But I also think that the book can revitalize a your designers ideals and beliefs about the power of design and serve as a guiding tool on how to reach the kind of design adventures that do influence the world. It is obvious, as always, that Esslinger's story is also a story of extremely hard work, failures, extraordinary efforts and a constant struggle in figuring out what design is really about.

Book note: Robert Nozick again!

Well, in the last couple of weeks I have been returning to Robert Nozick's writings. The reason is that I had to check something in his book "The Examined Life" and when I browsed through the book I realized how much I liked it. That in turn led me to look for another of his books in my bookshelf "The Nature of Rationality" and to order his last book "Invariances -- the structure of the objective world".

These are some ambitious titles! After spending some hours with this books I am again captivated and delighted by his way of writing (even though I already knew it). His books are wonderful to read. The writings are vibrant and crisp. It feels more like listening to someone who really know what they are talking about than reading a text.

I am trying to figure out what it is that intrigues me about the texts. First of all, I like the almost ridiculous ambition of Nozick's projects. He is trying to explain rationality, life, nature, and the real world. This is of course what philosophy is about. The opening sentence in "Invariances" is "Philosophy begins in wonder."

I also like that he is not desperately trying to "win" some kind intellectual war and to have the final word. He writes that the "method" should be to explore and to find what is "plausible, illuminating, intellectually interesting, and supported by reason" and that it is not about "proofs". He uses this phrase frequently to make sure the reader do not forget what the measure of success is.

I also like that Nozick is dealing with the basic questions when it comes to everyday life, for instance, he comes back all the time to the simple question, what is "reason" and how do we know what is "reasonable" and is there a form of rationality that is natural and what would that mean. To me, these question are directly relevant for my own research on design and judgment. Reason and rationality are related to judgment. Rationality is a cornerstone in design arguments. But what kind of rationality? Actually, at the end of "The Nature of Rationality" he engages in a discussion about imagination and what it means that rationality is not only about alternative solutions but about imagining new alternatives. It is possible to read this short section as if it is about design.

Anyway, highly stimulating readings.

Book note: Robert Nozick "The examined Life - Philosophical meditations"

After being hidden in my book shelf for quite some time, the book "The examined Life - Philosophical meditations" by Robert Nozick surfaced the other day. This is a book that came out in 1989 and is maybe the most approachable of books by Nozick, even though that is questioned by some. The book has been called an overambitious and almost silly attempt to achieve the impossible.

The book is unusual for a philosophical treatment, since it has a quire personal tone and deals with issues that are way too big for the format. This personal tone and relevance for everyday life reflects the title of the book. The term "the examined life" is a reference to the famous expression by Sokrates "“The unexamined life is not worth living".

Nozick is not known for this particular book. Many reviewers see this as a strange non-philosophical exploration of topics that are less "philosophical" in a traditional sense. Those who do review the book mostly discuss the chapters where Nozick explores ethical or life issues, such as love, happiness, sexuality, and faith.

To me the book, apart from discussing those important subjects also takes on a fascinating experiment in how to analytically approach reality. I frequently use some of Nozick's definitions in my teaching, particularly his wonderfully simple distinction between  value and meaning. Nozick attempts to develop a full "matrix" of qualities that we have to consider if we want to understand reality. He ends up with a matrix consisting of 48 qualities! This is to some extent overwhelming and have by some been labeled as a somewhat crazy endeavor. At the same time, at least for me it is inspiring and a sign of courage. He calls it the "polyhedron of reality" or the "matrix of reality".

In my recent attempts to think about an analytical approach to human computer interaction and what that would entail, I find Nozick's work highly relevant and inspiring. I am convinced that some parts of his matrix can serve as a foundation for such analysis. So, I will definitely come back to this and see what can be done.

I highly recommend this book in general, not only for the "matrix" part but for the way it is written, the tone and style, and the way Nozick see the purpose of philosophy.

Book note: Goffman, interaction and analytical artifact oriented HCI

I just received the book "Interaction Rituals" by Erving Goffman in the mail. I have not really read Goffman before but found the writing to resonate with my own thinking. Even though a lot of his work is in psychology and sociology it is possible to read his work as if it is about human-computer interaction and not only human-human interaction.

I found this great quote in the Introduction:

"I assume that the proper study of interaction is not the individual and his psychology, but rather the syntactical relations among the acts of different persons mutually present to one another. None the less, since it is individual actors who contribute the ultimate materials, it will always be reasonable to ask what general properties they must have if this sort of contribution is to be expected of them. What minimal model of the actor is needed if we are to wind him up, stick him amongst his fellows, and have an orderly traffic of behavior emerge?" (page 2).

It is possible to read this as if it is about human computer interaction. Contrary to most work in HCI today, which is almost completely focused on the "human" side of use and experience and not on the "computer" side, Goffman argues that it is possible to, or maybe even necessary to, develop models of the "ultimate material", which in this case would be also the artifact side of the interaction. It is "reasonable" to study what "general properties" the ultimate material must have to be able to contribute to the interaction in the way they do. I read this as similar to the approach that I have argued for in some articles, especially together with Lars-Erik Janlert, about the need and benefit of an analytical artifactist approach in HCI research.

Lars-Erik and I have since early 90s tried to develop a more analytical and artifact oriented approach to interaction studies (see refs and links below). In our 1997 article "The Character of Things" we examined, without using Goffman, the possibility of understanding human-artifact interaction as a form of human-human interaction. We experimented with ascribing artifacts "character" and "character traits" as a way to handle the overwhelming complexity arising by the manifold and diversity of new interactive products. We ended the article with the following paragraph:

"We believe that we must learn to better exploit the basic abilities human
beings have evolved in dealing with each other and with things in their
environment. One of these abilities is the use of characters. We propose
that in the design of computer artifacts: (1) more attention should be paid
to character, and the completeness and coherence of characteristics; and
(2) the design of characteristic features should be developed to better bring
out the (true) character of computer artifacts."

I am convinced that when interactive artifacts evolve and becomes more complex and with even richer behaviors it is generally a good idea to use human-human interaction as a model for inspiration. We deal with highly complex people on a daily basis, even people who are hostile, dishonest, etc. in their relations and behaviors towards us, but we still manage to interact to some extent. Of course it is important not to engage in such an analysis thinking that artifacts are humans. We are still far from a situation where human-human interaction can serve as prescriptive for any kind of more serious artifact design attempts, but they can certainly serve as a metaphorical inspiration for potential explanations and understandings.

[My reading of Goffman is when I write this restricted to just some small parts of the book "Interaction Rituals", so any form of mis-interpretation is possible.]

----------------------------------
Janlert, L-E. & Stolterman, E. (1997). The character of things. Design Studies Vol 18, No 3, July (1997), 297-314.
(Won the prize as the journals best article of 1997)

Lars-Erik Janlert and Erik Stolterman. 2010. Complex interaction. ACM Trans. Comput.-Hum. Interact. 17, 2, Article 8 (May 2010),

We also have one more article under review and one in progress on the same theme.

Book note: "Thinking on Paper" (how to write and how to design)

In 1989 I got the book "Thinking on Paper : Refine, Express, and Actually Generate Ideas by Understanding the Processes of the Mind" written by V. A. Howard and M. A. Barton as a gift by my PhD advisor Professor Kristo Ivanov. Kristo gave this book to all PhD students for a while. I assume that he did not appreciate how little we all were writing.

I really liked this book. Today I re-read some parts of it (since I showed it to a colleague yesterday). I found my own notes and comments from 1989 in the book and realized that this book has in many ways shaped my thinking about both writing but maybe even more about design.

The core ideas that the authors present in the book are all highly relevant for design in general and not only for writing. To me, the book presents two core ideas that I still return to. The first is the idea that writing is, what the title says, 'thinking on paper'. The authors explains the difference between writing as articulation and communication. Most writing has to start as articulation and if the writer sees it as communication it becomes a problem. Articulation is the discovery and formulation of ideas, while writing for communication is a process of critique, testing, assessment, and evidence. In relation to this, they also make perfectly clear that writing is not something that happens to you, it is an activity, something you do. There is no "waiting for the Muse".

The other core idea is also visible in the title and that is the  idea that to become a better writer you have to understand writing. They write "The first step is to get clear in your mind what writing is, and what it isn't." And the reason for that is because "what you think writing is (or isn't) can profoundly affect how you do it."

To me, this means that the most useful knowledge for design is knowledge about design. This is also a philosophy that I have followed over the years and also why I always stress the importance of theory and philosophy as the most practical ways to improve as a designer. Of course, you also need hands-on skills and knowledge which also the authors take seriously which is why the second part of the book is very hands-on advice based on the notion of 'thinking on paper'  on how to structure your writings, how to make an argument, even some about grammar and punctuation.

Anyway, if you are someone who struggles with writing, this is the book for you. If you are a designer, this is a book that presents a highly useful theory about design!

Micro Book Note: Susan Haack "Defending Science--within reason"

I have always liked to read about science since it is the professional practice I am engaged with on a daily basis. I have over time realized that my own view of what science and research really is about constantly changes, many times in surprising (to myself) ways. This seems to happen again when reading Susan Haack's "Defending Science--within reason".

While reading the introduction I started to do some googling on the author and found a very interesting talk by Haack where she presents the philosophy she labels "innocent realism". I was intrigued by her argumentation and reasoning and I can see the same form of clear and rational thinking in the book too. To what extent her ambition to defend science makes sense, I have to come to another day after having read some more. But I am optimistic and hopeful that her account of science continues to intrigue me and to make sense.

Book note: "Convivial Toolbox--generative research for the front end of design"

I just received a copy of a quite new book "Convivial Toolbox--generative research for the front end of design" by Elizabeth Sanders and Pieter Jan Stappers. It is exciting to see that more books on design are being published, and especially books that are not only simple "how-to" but also present a philosophical and theoretical position.

Sanders and Stappers is doing this well in many ways. The book is first of all nicely designed with great paper! The book is full of interesting design schemas, many of which are quite insightful and interesting. I have yet to read the book carefully and I am not sure I will, not because I do not find it useful but because I am quite aware of most of what the book covers. To me the most interesting elements of the book are the elaborate schemas that in some cases are rich and dense and provide the reader with a lot of insights about the topic in a designerly relevant way. I will definitely use some of those schemas in my own teaching.

So, the book covers in a good way how early design can be supported by generative research. It gives examples and cases on how to do it. I think the book can be useful for anyone who is searching for such support.

At the same time, I find the layout of the book confusing. Numerous different sections, colors, and sidebars. The layout is structured as if it is a basic textbook with readers who need to be guided in detail in their reading, with "hints" and other typical features. It becomes confusing and difficult to read, at least for me.

I was quite intrigued by the title "Convivial Toolbox" since I am well aware of Illich writings and of his ideas. I was hoping that the authors would in a stronger sense build and relate their ideas to the notion on conviviality, but that did not really happen. For instance, to what extent and in what way are the tools described in the book better suited for convivial design than others, and in what way is conviviality supported by the process presented? I was looking for a final reflection or discussion of that but could not find it.

Book note: "Back to the rough ground" by Joseph Dunne

In our research group where we study design practice, we read relevant texts each week this summer and talk about them. Yesterday we read the last chapter, the Epilogue, from "Back to the Rough Ground" by Joseph Dunne.

I read this book when it was first published and I keep coming back to it. When it comes to scholarly examinations about what practice is all about, what competence is, what rationality is, there is no other book that can deliver so much wisdom.

Yesterday, re-reading the Epilogue (which I have read many times before), I was again completely overwhelmed with the way Dunne handles this difficult topic. Some paragraphs are so good, it hurts physically to read them!

Book note: "101 Design Methods" and the problematic success of design

I just received my copy of the book "101 Design Methods -- A Structured Approach for Driving Innovation inYour Organization" by Vijay Kumar. This is one of quite many similar books that have been published the last few years, that is, a book that contains a large number of design methods nicely but briefly described.

I have always like this type of book even though I never really use them myself. The same is true for "101 Design Methods". The book contains many of the popular design methods that are used today and Kumar has organized these methods by providing "A Model of the Design Innovation Process".

This model is, in my words, a schema that helps designers think about the design process, what activities are involved,  and how the different activities relate to each other. It is a nice schema that invites for further exploration.

Kumar does not discuss design in terms of phases or steps, instead he talks about "Seven Modes of the Design Innovation Process". For each of the methods, Kumar then presents benefits, input, output, and when to use. He also presents "what it does" and "how it works". Everything is well presented and the methods are pedagogically introduced, each on two pages.

As for many of the similar books that introduce methods and techniques in a condensed form, this book also have the same issues. I believe that for someone who is already trained in design and has internalized designerly thinking and is experienced in the design process, a book like this works well. The book then becomes a handbook, a repository, a memory support, an inspirational source for when a designer has to select how to approach a task. For a designer, the descriptions are enough to inspire how to do something based on previous experience, and then they can adapt and adopt the method to the specific situation and need. The two page description reminds the designer of potential methods and also about the core aspects of the method.

However, for someone who is not trained in design, who does not think in a designerly way, the book does not give the same support. Instead, it may even be misleading in the sense that it portraits design as a process of activities that all seem fairly straightforward and "simple". It may appear that given the situation at hand you just decide what you need, or what "mode" you are in, and then uses one of the methods for that purpose.  However, this is not the way design works. The complexity of even the "simplest" design situation and process never means that there are obvious choices of methods or techniques.

What we face today with the enormous success of design as a solution to most problems, such as 'innovation' in Kumar's book, is that design is being transformed from a process requiring competence and skills that takes time and effort to achieve into a "quick fix" approach where it is all about picking the right tools. It is as if we would take a traditional carpenters workshop, pick 25 out of the several hundreds of tools in there, arrange them conceptually in relation to what a carpenter does, and expect anyone to be able to do carpentry and achieve high quality furniture. We all know that is not possible. To be a skilled carpenter means to know what tool to use, when and how to use them, and to recognize improvement and quality of outcome. None of these skills are intrinsically part of any method or tool. The skill to be able to think and act like a carpenter is what carpentry is all about.

So, even though I am very happy with the way design has reached the status of today, that all companies and organizations want to be design thinking organizations, I am less happy with the way that this success is manifested in books. The book described above is definitely needed and is a great contribution to many designers. But what we need is more books that can help people to understand design, what it means to be a designer, that can support them in their struggle to develop as a designer. We need books about design that accepts that it is not a "quick fix", not a question of using the right tools, not a question of selecting the right method, but that design is a way of thinking and approaching the world with the purpose of change. And we need books that can do this in an intelligible way that intrigues non-designers and make them understand that the effort needed is worth it if they want to become a designer.


Marcuse and Morozov: 'One-dimensionality' and 'Technological Solutionism'


Evgeny Morozov is an author who just published his new book "To Save Everything-- The Folly of Technological Solutionism". Morozov is highly opinionated, he pushes arguments to the extreme, and he is probably to many both offensive and plainly 'loud'. However, he makes the case that some of the questions he raises are not raised by anyone today. The longterm consequences of the technologically based 'solutions' that we develop are never examined and discussed in the way they deserve according to Morozov. He makes the argument that we are on a dangerous track when we believe that by quantifying, tracking, capturing, gamifying human behavior we can also solve our societal problems. However, the most serious problem is not that we are actually already doing this, but that there seems to be an overwhelming consensus that this is not really problematic.

I am drawn to Morozov's book partly because I am working on a chapter about the notion of the 'one-dimensional man' by Herbert Marcuse. Marcuse was a philosopher and one of the founders of critical theory, and a serious critique of the modern Western society. The notion of the 'one-dimensional man' refers to the situation when society provides everyone (or a majority) with all that is needed and desired. All critique is absorbed by the existing structure, new radical cultural movements become fashionable and harmless, and after some time, no one can even imagine a different society (except for small variations). We are all seeing everything in the same way, we are becoming 'one-dimensional'.

So, two extraordinary and different thinkers can be read as having something in common, that is, a belief that our society is shaping us to not see and understand what is good for us. We have designed a 'system' that makes us products of our own ignorance.

Read the two books, but please keep an open mind, they may upset you...

New book: Mads Nygaard Folkmann's book "The aesthetics of Imagination in Design"


I have the pleasure working with Ken Friedman as Series Editors for a MIT Press book series called Design Thinking/Design Theory. Today I got the fourth book in the series which is  Mads Nygaard Folkmann's book "The aesthetics of Imagination in Design". Here is how the book is presented by MIT Press:

"In The Aesthetics of Imagination in Design, Mads Folkmann investigates design in both material and immaterial terms. Design objects, Folkmann argues, will always be dual phenomena—material and immaterial, sensual and conceptual, actual and possible. Drawing on formal theories of aesthetics and the phenomenology of imagination, he seeks to answer fundamental questions about what design is and how it works that are often ignored in academic research."

It is exciting to work with a book series and one of the perks is that you get to see so many book proposals usually a couple of years before they are books, so it is a way of looking into the future. Unfortunately the vast majority of the proposals we get are never written. It seems as if many feel the calling to write a book but few have the time and energy it takes (they definitely do not lack good ideas!).

Anyway, take a look at these books and remember that we are always looking for ideas and manuscripts. Just email me if you want to discuss your ideas. You do not have to have a finished proposal or draft, just some ideas are ok to start with.

Remember that books usually have much more impact on a field than any articles and they stay relevant for a long time and do not get old in the same way. 

The fear of 'big data'

In my early days of my undergraduate education we read a lot about the relation between the model in the computer and the part of reality that the model was supposed to represent. My most influential professor at that time, Kristo Ivanov, always warned us about the danger when data is seen as a 'resource' like a natural resource to be harvest. He always stressed that all data, and even more so information, is the result of a process that involves mechanisms, procedures, measuring, and choices that ultimately rests on values and are driven by intentions. He always claimed: "there is no "raw" data". It is fascinating to see the exact same discussion emerging today  in the wake of the enormous interest in 'big data'. The same topics that were heavily discussed in the late 70s are again examined. The content of a new book "Raw data is an oxymoron" edited by Lisa Gitelman (MIT Press, 2013) is an evidence of that (here is a good review).

The discussion in the 70s about data, information and knowledge and how (computerized) models form and shape our reality was maybe exaggerated and raised way too early. The consequences of the use of data at that time was rather minimal, the computational abilities and even more the lack of 'data' made the fear of data used wrongly quite 'academic'. However with the advent of 'big data' and with the computational powers of today, the consequences are now real and have to be addressed.

Being retired

 So, now I have been retired since May 2025. It is great! I have not done anything related to my work life (yet). Well, I am connected with ...