A few days ago I asked here for proposals for what could be considered to be Interaction Design Grand Challenges. These challenges can be either problems that are caused by interaction designers or new technology and use of that technology. Challenges can either be seen as problems or as new opportunities that have not yet been exploited and developed.
Tyler Pace has, in a comment, suggested four challenges, he writes:
"1) Sustainability. I'm not the best person to post on this topic, but we all know it should be a chief concern for interaction designers.
2) Identity. It's fractured and seeping into and out of so many mediums that it's almost impossible to grasp.
3) Expectations of Work and Play. I'm not sure how to lump this into interaction design, but I feel/know that the expectations for work as separate from play are changing and I think the digital workforce has a large part to do with it.
4) Bleeding lines between producer and consumer and the resulting downstream issues of copyright, intellectual property, etc."
I think these are four good proposals, they are all consequences of our new interactive reality. They look and can easily be framed as problems, but can also be framed as enormous opportunities for radical and innovative interaction design.
More proposals anyone?