Thursday, September 20, 2007
Interaction Research as Societal Critique
Lately I have been involved in some discussion about by the idea of design research as critique, especially as a critique of societal phenomena where interactive artifacts play an important role. This is of course not easy, since such research has to "compete" with traditional research that has been refined for a long time for just that purpose, such as media studies, cultural studies, etc. But, I think there is a place for societal critique based on a deep understanding of interactivity. I would like to see someone being able to conduct such studies in the tradition of Marcuse, and his "method" in the "One dimensional man". This is a wonderful book, that I have praised here before. So, who can, in the tradition of Marcuse, based on an understanding of interactivity reveal the one-dimensionality that we are all trapped in? Is there anyone out there who know about work that would fit that vague description?