Good Interaction Design Magazine web sites
Johnny Holland Magazine
Design Observer
Konigi
A List Apart
The UX Bookmark
Cone Tree
Smashing Magazine
Boxes & Arrows
UXmatters
UX Magazine
ACM Interactions Magazine
Design and Sketching
Evolution of interactive technology (again) and Buxton
In todays technology climate it is easy to believe that everything you have not seen before is also something “new”. This is understandable since it is quite difficult to know the background history of every technological solution and design and even more difficult to know how contemporary applications of that technology have evolved over time.
Bill Buxton writes about this issue in a short but very good article in BusinessWeek. He makes the case that “touch technology” is not the solution to every interaction design problem. In his effort to show this, he conducts a very simple but excellent design critique of four different watches that all to some degree uses touch technology. He shows how details matter in design. He also shows quite convincingly that touch technology is not in itself a good thing but has to be designed into a compositional whole to provide a good user experience.
Buxton also discusses the notion of technology development and reminds us all that touch technology has been around since the early 80s and that the designs we see today loaded with touch technology is not necessarily inventions or radical innovations, but clever (or not so clever) designs where this technology have been designerly used in new products.
This is a great little article that every interaction designer should read!!
Book review: "Dangerous Games" by MacMillan
The Evolution of What Is Easy to Use
Tim Brown at TED -- and the future of design thinking
Book review: "Design Expertise" by Lawson and Dorst
The theory of design that the authors presents is stable and rests firmly on a deep understanding of design as a basic human activity, and even mroe as a professional activity. Even though the book has architecture as its primary field of design when it comes to examples, the authors do a good job in being open and broad, which means that the book can be read by anyone interested in how to understand design no matter what field.
The book is not a ordinary textbook but at the same time not a fundamental research book. It is in between. For someone who has a good understanding of design and is knowledgeable with many of the original sources the book still offers an integrated understanding of design that is well needed in the field.
After this first read, I have nothing to complain about, however, I will go back and read some parts in more detail, and I will hopefully come back to this preliminary review.
(Of course, I am quite disappointed that the two books on design that I consider to the best so far are not referenced. That is Klaus Krippendorff's "The Semantic Turn - a new foundation for design" and my own "The Design Way" with Harold Nelson :-)
Design Research and the 'coolness' factor
Dropbox
Maybe the best study ever on the nature of creativity among designerly professionals
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