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Showing posts from May, 2013

Device Landscapes—A New Challenge to Interaction Design and HCI Research

Together with the PhD students Heekyoung Jung and Will Ryan, and my colleague Marty Siegel, I have for some time been working on the idea of device or artifact landscapes (ecologies). We have changed our vocabulary several times trying to capture the nature of relationships between interactive artifacts.  We have published a few papers on this research earlier and now a more overall journal article is to be published in a new Korean design research journal.

Stolterman, E. , Jung, H., Ryan, W., and Siegel, M. A. (2013) Device Landscapes: A New Challenge to Interaction Design and HCI Research. Archives of Design Research, 26(2), 7-33

You can find the article here
http://www.aodr.org/

Below is a brief summary of the article:


Device Landscapes—A New Challenge to Interaction Design and HCI ResearchErik Stolterman, Heekyoung Jung, Will Ryan, Martin A. Siegel  

Background
The number of interactive digital artifacts is growing surrounding personal lives, and individuals have an increasing need to…

Forms of inquiry in design and research

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Lately I have been in many discussions with PhD students about how to set up research and also how to design a design process and sometimes even how to design a research process that has strong design qualities. The problem they face is that they see their work as research but not as 'pure' scientific research and this makes them uneasy and unsure of how to make good choices.

When I engage in these discussions I often realize that the major problem is that it is not clear what the purpose of the inquiry is and consequently what the 'measure-of-success' would be. As long as the purpose and measure of success is not made clear, the choice of inquiry approach becomes extremely complex and frustrating.

In our book "The Design Way" we discuss this issue in many places, but one that helps me a lot can be found in the chapter "The Ultimate Particular". Here we discuss three forms or designs of inquiry and action that humans can engage in. We suggest "…