In a wonderful series of posts, my colleague Jeff Bardzell, discusses the notion of "interaction criticism". Interaction design is a field contributing to the imidiate and concrete reality by the creative design of new digital artifacts--as such, it is a field desperately in need of criticism. There is a need to critically examine all these artifacts that in a never-ending stream are the results of the field's design efforts. Since there is basically no (serious) criticism around, which means that there is no learning. Criticism can help us to learn from mistakes, but without it we do not understand what matters in the complexity and richness that make up interaction artifacts, and maybe most important of all, withiout criticism we are not developing a language suitable for an indepth examination and evaluation of interaction. Well, Jeff has in his posts taken on the challenge to tell us what is required and what makes up "useful" criticism. And not only that, he also gives us directions on how to actually do it! Read Jeff's insightful texts and start to explore interaction criticism!
Interaction Design, HCI, Philosophy of Design, Technology and Society
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