I have many times on my blog made the case for a more artifact oriented approach in HCI research. One reason, among many, is that our discipline is not paying enough attention to the actual artifacts/systems that constitute the core and the reason for existence of our field. So, developing ways to carefully study interactive artifacts and systems in a way that can lead to theoretical development is crucial. I truly enjoy the traditional philosophical method of going back and forth between theoretical definitions and concrete examples. The purpose of this process is to increase the precision in the theoretical definitions through a step by step refinement so that they at the end capture the important qualities of the artifacts. To be able to conduct such research you need concrete examples of artifacts. One approach is to work with highly diverse individual artifacts that present definitional challenges, but it is also good to have more comprehensive collections of artifacts that c
Interaction Design, HCI, Philosophy of Design, Technology and Society