In the last chapter of our book "Things That Keep Us Busy - the elements of interaction" we spend some time on what the future of interaction might be. We tried to do it by extrapolating the analysis that we had done throughout the book. We did to be real and not too speculative. If we are right or wrong is up to you to decide.
I have included the first page here and the rest of the chapter can be found if follow the link.
11 Full Speed Ahead
We would like to believe that a deeper examination of interaction and
interactivity would make us better equipped to imagine and approach the
future of interactivity. Obviously we cannot reliably predict what will happen,
but our examinations, conceptual developments, and terminological
emendations should at least improve our ability to explore different possible
futures. We have already engaged in explorations of some ongoing
or imminent developments by extending our understanding of interactivity
with ideas such as faceless interaction, the growing relevance of the
expressive-impressive thought style, and a changing view on control and
complexity. But in this final chapter we will indulge in some more speculative
ideas about the future, some lines of possible developments that we can
imagine, optimistic opportunities, and probable problems.
Let us assume that our society indeed is steaming full speed ahead with
regard to interactivity (partly because it is possible, partly because people
want it). Can we slow down? Not likely. Can we steer? Possibly. Clearly,
things can be done at the level of particular artifacts, systems, and designs.
They can intentionally be designed to move toward a certain imagined
future. And some things can probably be done at a higher level of design
insight and foresight. But a large part of the development might still be a
matter of large-scale systemic effects beyond any designer’s control. This
does not mean that explorations of what lies ahead are a waste of time: on
the contrary, by reflecting on potential futures, by formulating scenarios,
by naming trajectories, by defining emerging phenomena, by analyzing
consequences, we are not only exploring, we are also making potential
futures more, or less, possible and probable.
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Ref:
Janlert, Lars-Erik, and Erik Stolterman. Things That Keep Us Busy : The Elements of Interaction, MIT Press, 2017.
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