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Showing posts from October, 2014

The Design Way (third print of paperback!)

Just got the good news from MIT Press that they are preparing the third print of the paperback version (first print came out earlier this Fall) of our book The Design Way . This is exciting. It means that for some reason people are buying the book! If you are one of them -- thanks.

The Anatomy of Prototypes

In preparation of a lecture on Monday I had to re-read an article that I wrote together with Youn-Kyoung Lim and Josh Tenenberg called " The Anatomy of Prototypes: Prototypes as Filters, Prototypes as Manifestations of Design Ideas ". I don't think I have read the whole article in a few years which is always an exciting  and a bit nervous experience. Anyway, this time I was pleasantly surprised. I really find this article to be interesting and still useful. Unfortunately I have not done any more work on this topic since we wrote this article but after having read it now, I think I  have to. I am more convinced than ever that what our field needs are analytical tools that makes it possible to investigate specific entities in a structured way. In this article we propose an anatomy of prototypes that supports such investigations of one of the most important entities in our field--the prototype. It would be great if we could develop similar "anatomies" for oth

A video talk: Improving Design without Destroying it

I did a Skype talk with the Belgium CHI community the other day. The title of my talk was "Improving Design Without Destroying it". They recorded the talk and it is now available on Youtube . There is an introduction of about 5 min before my talk starts. Here is an abstract of the talk. I am not sure how well I stayed with the topic though.... "The design process is today highly appreciated for the kind of results it can deliver. This appreciation can be found within academia as well as in the  business world. At the same time there is in many communities a noticeable  uneasiness of the ambiguous character and the apparent elusiveness of the  methods of design. This unease has led to many attempts to transform or improve the design process, for instance with the purpose to make the process more efficient, rational, predictable, and safe. However, many of these attempts  have lead to results that are detrimental to the design process, because they  impose conditions,

Article Note: "A design thinking rationality framework: framing and solving design problems in early concept generation" by Jieun Kim and Hokyoung Ryu

I just read this (quite long) article " A design thinking rationality framework: framing and solving design problems in early concept generation " by Jieun Kim and Hokyoung Ryu (in Human-Computer Interaction, 2014 Vol 27). I did not know about this work at all but was positively surprised. The authors are doing a great job in referencing a lot of contemporary design theorists. The authors clearly know the field. They also report from a large experiment where they engaged experienced and non-experienced (novice) designers in a design task. The insights from the study is primarily that experienced designers are more effective in framing a design problem but also that they "stick" to their early ideas (what the authors call "design fixation"), while inexperienced designers are not as good at framing a design problem but instead are more willing to let go of initial ideas. I think these findings are interesting, specifically since I usually hear people argue

New type of posts--Article Notes

As some of you have noticed over the years I now and then write Book Notes. These notes are not real reviews, but they are comments on books that I am reading or have read. I have now realized that I can do the same thing with journal articles (maybe later on with conference papers). It is a way for me to force myself to read more carefully and also to formulate my thoughts on what I am reading. If anyone else find these article notes useful then even better. So if you have some articles that you want me to read and write a note about, just let me know. I might do it....

Article Note: "Making Things Happen: Social Innovation and Design" by Ezio Manzini

In a recent article, "Making Things Happen: Social Innovation and Design" (2014 Design Studies), Ezio Manzini discusses what social innovation is and how it relates to design. The article is quite short and is based on a discussion of cases where Manzini sees social innovation at play. Overall this article is interesting but it is quite brief in its treatment of the cases and the way Manzini deals with both the notion of social innovation and design leads to some really good questions. I will only comment on one of the insights in the paper since I find the analysis of the cases as different forms of social innovation only to serve as background to the main argument. Manzini is making the case that social innovation involves design. It is possible to read the article in a way that makes it almost impossible to distinguish the two based on the definitions Manzini uses. However, at the end of the article Manzini states that designers (I read this as professionally educated an