One of the most preached principles in design, and particularly in interaction design, is to strive for simplicity. It is yet difficult to find any examinations of what simple really means when it comes to design (there are some good exceptions, such as Maeda and Mollerup, see references below). In many cases, being simple is of course good. Nevertheless, we also know that we live in a world that is complex and sometimes requires complex actions. We also know that people can do amazing things even with devices that are highly complex. Virtuosity can be achieved. So, the question becomes, can we design artifacts that require complex actions in a way that could support the efforts of reaching virtuosity? Below is an excerpt from our book "Things That Keep Us Busy - the elements of interaction" (MIT Press, 2018). This is from Chapter 6 "Control". "6.5 Virtuosity Can we imagine artifacts that are highly complex while still being inviting to a user and prov