Yesterday I watched the movie "Minority Report". It has been many years since I saw it. During these years I have often used the movie as an example full of futuristic forms of interaction. And I have argued that it is good to watch it for that reason. And again, yesterday, I realized that the movie is still forward-looking even though a lot of the futuristic forms of interaction are now not so futuristic. We live with several of these interactions today, for instance, conversational agents in our homes. Watching the movie shows that predicting the future when it comes to technology is possible (and maybe not even so difficult), as long as we only think about what can be done . However, the design challenge is to understand what it should be used for. In our book "Things that keep us busy -- the elements of interaction" we are analyzing interaction of today and we also project it into the future. We do not argue about what is good or bad, useful or not. We ju
Interaction Design, HCI, Philosophy of Design, Technology and Society