In their patent application for the iPhone, it is interesting to see the sketch from Apple that shows the interface. It is very clear that it is the iPhone as we know it, even though it is a very simple sketch without any efforts made to make the appearance aestheticlly pleasing. For interaction designers there is a lesson to be learned here about the relationships between ideas and manifestations, between sketches and final designs. Almost anyone could have made this sketch of the iPhone with the purpose to portray the ideas. This is comforting for those of you who are afraid that you do not have enough visual skills. If you can do this, you can then get help from someone to make this into a full and beautiful deisgn.
In their patent application for the iPhone, it is interesting to see the sketch from Apple that shows the interface. It is very clear that it is the iPhone as we know it, even though it is a very simple sketch without any efforts made to make the appearance aestheticlly pleasing. For interaction designers there is a lesson to be learned here about the relationships between ideas and manifestations, between sketches and final designs. Almost anyone could have made this sketch of the iPhone with the purpose to portray the ideas. This is comforting for those of you who are afraid that you do not have enough visual skills. If you can do this, you can then get help from someone to make this into a full and beautiful deisgn.
Comments
I completely agree with you. I tried to make a point about sketching only, not about the full design process where of course the aesthetics and detailed design is a crucial part of the quality of the final composition. Thanks for taking the time to enter all this on an iPhone :-)
Erik
Moreover such raw wireframes act as a bridge between the visually less skilled people who might have brilliant ideas and the ones capable of producing a good visual design derived from the former ideas.