This coming Fall I will teach a new (primarily graduate) course that I will develop over the summer. It is called "The Elements of Interaction" and it is based on my new book "Things That Keep Us Busy--the elements of interaction" (MIT Press 2017). The book is co-authored with my colleague Lars-Erik Janlert.
I am quite excited about this new course and I wonder if there are any courses like it out there. If you know, please let me know! And if you are interested or have questions, just email me.
Here is a description of the courses (at least as I plan now):
The Elements of Interaction
We are surrounded by interactive devices, artifacts, and systems. The general assumption is that interactivity is good -- that it is a positive feature associated with being modern, efficient, fast, flexible, and in control. Yet there is no very precise idea of what interaction is and what interactivity means. In this course, we will investigate the elements of interaction and how they can be defined and measured. We will focus on interaction with digital artifacts and systems but draw inspiration from the broader, everyday sense of the word. We will explore how the interface has changed over time, from a surface with knobs and dials to clickable symbols to gestures to the absence of anything visible. We will examine properties and qualities of designed artifacts and systems, primarily those that are open for manipulation by designers, considering such topics as complexity, clutter, control, and the emergence of an expressive-impressive style of interaction. The course is based on the idea that understanding some basic concepts and terms of interactivity and interaction can support interaction design and inform discussions about the future of interactivity.
The course is directed at graduate students with an interest in human-computer interaction in any form. Students in the course will develop a fundamental understanding of interaction and interactivity and an ability to analyze how interactive devices and systems interact and influence their users and environment.
The course will also help and support students to imagine new forms of interactions and to support them in the design and develop of interactive artifacts and systems.
The course will cover:
• The everyday reality of interaction and interactivity
• Understanding interaction and interactivity
• Basic elements and definitions of interaction
• How to study, analyze and measure interaction
• Examination of interaction complexity and control, interactivity clutter, etc.
• Implications for interaction design and UX
• The future of interaction (faceless interaction, interactivity fields, etc.)
I am quite excited about this new course and I wonder if there are any courses like it out there. If you know, please let me know! And if you are interested or have questions, just email me.
Here is a description of the courses (at least as I plan now):
The Elements of Interaction
We are surrounded by interactive devices, artifacts, and systems. The general assumption is that interactivity is good -- that it is a positive feature associated with being modern, efficient, fast, flexible, and in control. Yet there is no very precise idea of what interaction is and what interactivity means. In this course, we will investigate the elements of interaction and how they can be defined and measured. We will focus on interaction with digital artifacts and systems but draw inspiration from the broader, everyday sense of the word. We will explore how the interface has changed over time, from a surface with knobs and dials to clickable symbols to gestures to the absence of anything visible. We will examine properties and qualities of designed artifacts and systems, primarily those that are open for manipulation by designers, considering such topics as complexity, clutter, control, and the emergence of an expressive-impressive style of interaction. The course is based on the idea that understanding some basic concepts and terms of interactivity and interaction can support interaction design and inform discussions about the future of interactivity.
The course is directed at graduate students with an interest in human-computer interaction in any form. Students in the course will develop a fundamental understanding of interaction and interactivity and an ability to analyze how interactive devices and systems interact and influence their users and environment.
The course will also help and support students to imagine new forms of interactions and to support them in the design and develop of interactive artifacts and systems.
The course will cover:
• The everyday reality of interaction and interactivity
• Understanding interaction and interactivity
• Basic elements and definitions of interaction
• How to study, analyze and measure interaction
• Examination of interaction complexity and control, interactivity clutter, etc.
• Implications for interaction design and UX
• The future of interaction (faceless interaction, interactivity fields, etc.)
As the core reading of the course we will use the book:
“Things That Keep Us Busy – the elements of interaction” by Lars-Erik Janlert and Erik Stolterman (MIT Press, 2017)
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