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Showing posts from June, 2019

Nice review of our book "The Design Way"

Linda Naiman, founder of Creativity at Work, has written a   very nice review of our book  "The Design Way". I really appreciate her review because she is seeing the big picture and understands what we are trying to do. She writes that the authors " offer not a recipe for design practice or theorizing but a formulation of design culture’s fundamental core of ideas." She also writes "The Design Way provides a broad and deep understanding of design as a philosophy and a practice. It offers illuminating insights for leaders and managers interested in bringing the design way of thinking to business." Take a look  https://www.creativityatwork.com/2011/08/12/design-way/

Explainable AI and what it may mean for human-system interaction

The quest for explainable AI is ongoing and there seems to be a universal belief that if AI systems could explain their behavior then all will be good. A great overview of the field is found in this article " The Dark Secret at the Heart of AI: No one really knows how the most advanced algorithms do what they do. That could be a problem . " by Will Knight. To HCI this is a growing concern. If AI is able to produce systems that are intelligent enough then the way we interact with them will drastically change.  Instead of asking if a system can explain its behavior and decision, we could ask the question "what form of interaction with things and systems do we prefer?" For instance, when we interact with a colleague at work trying to solve a problem or develop something, we usually want the colleague to interact with us, give her feedback, argue strongly for her view and position. We use this interaction as a way to explore and develop a position that makes sen

Design Thinking: Slow and Fast, Part II

[In an earlier post, I mentioned some research aimed at applying the extraordinary popular theory of the two modes of thinking, fast and slow thinking (developed by Kahneman, ref below) to design thinking. That attempt was quite theoretical, trying to merge two theories of thinking. But I think it is interesting to consider the fast and slow thinking in a more practical sense, that is, how do the two forms of thinking apply to designers in general and their practice.] First of all, let's assume that Kahneman's theory is a good description of two forms of thinking. One that is intuitive and fast and one that is reflective and slow. I have been teaching designing for many years and I have found that students commonly have problems in knowing how to apply the two forms of thinking. In many cases, students engage in slow thinking when they are facing design situations where they have to act and do things, for instance, generate ideas, sketch, explore, develop concepts, etc. Th

Interaction Design Is Changing

We have seen some dramatic shifts in interaction design the last couple of decade. Interaction design has gone from being focused on providing good information in a functional and useful way to the design of interactions that also include the overall experience. There has over time been several of these shifts (sometimes called waves or paradigms). This constant development of the field is what makes it an exciting area to be in, and forces everyone to continuous learning and competence development. I believe we are moving into another shift. It is not an obvious shift but over time it will lead to an important challenge when it comes to all interaction design. Once again technology development is the force behind the shift. The shift can simply be seen as having to do with the implementation of interactivity . Or where interactivity will be 'living'? It is possible to think about three main forms of future interaction in relation to where it is implemented. #1 - we will